Design and Graphics Programming for Game Development
This class will give all the theoretical fundamentals to design, develop and evaluate videogames. Those principles will make the participants aware of user-centric development. Furthermore, the students will acquire the technical knowledge required to integrate advanced methods for rendering real-time 2D computer graphics and techniques currently used in game development. In this context, students will develop simple games, by developing an idea, producing a design document, and by implementing the interactive application.
Details
Teaching
Learning Outcomes |
On successful completion of this module, you will able to:
- Design videogames and graphical user interfaces;
- Evaluate concepts and prototypes;
- Develop graphical and interactive applications;
- Optimize software and, in particular, graphical user interfaces;
- Understand the different components of a game engine;
- Include in your design commonly used algorithms for videogames.
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Lecturer(s) |
Maurizio Rigamonti
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Language |
english |
Course Page |
The course page in ILIAS can be found at https://ilias.unibe.ch/goto_ilias3_unibe_crs_2469310.html.
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Schedules and Rooms
Period |
Weekly |
Schedule |
Friday, 14:15 - 17:00 |
Location |
UniFR, PER21 |
Room |
D230 |
Evaluation
Evaluation type |
written exam |
Additional information
Comment |
First Lecture
The first lecture will take place on Friday, 24.02.2023 at 14:15 in UniFR, PER21, room D230.
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