Design and Graphics Programming for Game Development

This class will give all the theoretical fundamentals to design, develop and evaluate videogames. Those principles will make the participants aware of user-centric development. Furthermore, the students will acquire the technical knowledge required to integrate advanced methods for rendering real-time 2D computer graphics and techniques currently used in game development. In this context, students will develop simple games, by developing an idea, producing a design document, and by implementing the interactive application.


Code 33006
Type Course
Site Fribourg
Track(s) T3 – Advanced Information Processing
Semester S2020


Learning Outcomes

On successful completion of this module, you will able to:

  • Design videogames and graphical user interfaces;
  • Evaluate concepts and prototypes;
  • Develop graphical and interactive applications;
  • Optimize software and, in particular, graphical user interfaces;
  • Understand the different components of a game engine;
  • Include in your design commonly used algorithms for videogames.
Lecturer(s) Maurizio Rigamonti
Language english
Course Page

The course page in ILIAS can be found at .

Schedules and Rooms

Period Weekly
Schedule Friday, 14:15 - 17:00
Location UniFR, PER21
Room D230

Additional information


First Lecture
The first lecture will be announced later.