Design and Graphics Programming for Game Development
This class will give all the theoretical fundamentals to design, develop and evaluate videogames. Those principles will make the participants aware of user-centric development. Furthermore, the students will acquire the technical knowledge required to integrate advanced methods for rendering real-time 2D computer graphics and techniques currently used in game development. In this context, students will develop simple games, by developing an idea, producing a design document, and by implementing the interactive application.
T3 – Visual Computing |
On successful completion of this module, you will able to:
Maurizio Rigamonti |
The course page in ILIAS can be found at https://ilias.unibe.ch/goto_ilias3_unibe_crs_2793417.html.
Schedules and Rooms
|Schedule||Friday, 14:15 - 17:00|