Design and Graphics Programming for Game Development
This class will give all the theoretical fundamentals to design, develop and evaluate videogames. Those principles will make the participants aware of user-centric development. Furthermore, the students will acquire the technical knowledge required to integrate advanced methods for rendering real-time 2D computer graphics and techniques currently used in game development. In this context, students will develop simple games, by developing an idea, producing a design document, and by implementing the interactive application.
Details
Code | 33006 |
Type | Course |
ECTS | 5 |
Site | Fribourg |
Track(s) |
T3 – Visual Computing |
Semester | S2025 |
Teaching
Learning Outcomes | On successful completion of this module, you will able to:
|
Lecturer(s) |
Maurizio Rigamonti |
Language | english |
Course Page | The course page in ILIAS can be found at https://ilias.unibe.ch/goto_ilias3_unibe_crs_3102276.html. |
Schedules and Rooms
Period | Weekly |
Schedule | Friday, 14:15 - 17:00 |
Location | UniFR, PER21 |
Room | E230 |
Additional information
Comment | First Lecture
|