3D Geometry Processing
3D geometry processing is the technology to represent and process, and edit virtual 3D objects. It has applications in 3D computer graphics content production, computer-aided design and manufacturing, 3D printing, or computer simulation. This class gives an introduction to algorithms and data structures for 3D geometry processing, including 3D geometry representations, surface reconstruction from scanned 3D data, algorithms for 3D surface processing such as smoothing and parameterization, and algorithms for interactive 3D object editing. The class also discusses applications such as 3D printing and computer simulation. In practical projects, students will implement several geometry processing algorithms in C++.
T3 – Visual Computing |
Upon successful completion of this class, a student will be able to:
David Bommes |
The course page in ILIAS can be found at https://ilias.unibe.ch/goto_ilias3_unibe_crs_2793381.html.
Schedules and Rooms
|Schedule||Thursday, 09:15 - 12:00|