Design and Graphics Programming for Game Development
This class will give all the theoretical fundamentals to design, develop and evaluate videogames. Those principles will make the participants aware of user-centric development. Furthermore, the students will acquire the technical knowledge required to integrate advanced methods for rendering real-time 2D computer graphics and techniques currently used in game development. In this context, students will develop simple games, by developing an idea, producing a design document, and by implementing the interactive application.
Details
| Code | 33006 |
| Type | Course |
| ECTS | 5 |
| Site | Fribourg |
| Track(s) |
T3 – Visual Computing |
| Semester | S2026 |
Teaching
| Learning Outcomes | On successful completion of this module, you will able to:
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| Lecturer(s) |
Maurizio Rigamonti |
| Language | english |
| Course Page | The course page in ILIAS can be found at https://ilias.unibe.ch/goto_ilias3_unibe_crs_3419473.html. |
Schedules and Rooms
| Period | Weekly |
| Schedule | Friday, 14:15 - 17:00 |
| Location | UniFR, PER21 |
| Room | F130 |
Additional information
| Comment | First Lecture
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