Design and Graphics Programming for Game Development

This class will give all the theoretical fundamentals to design, develop and evaluate videogames. Those principles will make the participants aware of user-centric development. Furthermore, the students will acquire the technical knowledge required to integrate advanced methods for rendering real-time 2D computer graphics and techniques currently used in game development. In this context, students will develop simple games, by developing an idea, producing a design document, and by implementing the interactive application.
 

Learning Outcomes: 

On successful completion of this module, you will able to:

  • Design videogames and graphical user interfaces;
  • Evaluate concepts and prototypes;
  • Develop graphical and interactive applications;
  • Optimize software and, in particular, graphical user interfaces;
  • Understand the different components of a game engine;
  • Include in your design commonly used algorithms for videogames.
     
Type: 
Course
Semester: 
S2018
ECTS: 
5
Lecturer: 
Site: 
F
Code: 
33006
Language: 
english
Period: 
weekly
Schedule: 
Friday: 14:15 - 17:00
Location: 
UniFR, PER21
Room: 
D230
Evaluation type: 
written exam
Comment: 

First Lecture
The first lecture will take place on Friday, 23.02.2018 at 14:15 in UniFR, PER21, room D230.

ILIAS
The course page in ILIAS can be found at https://ilias.unibe.ch/goto.php?target=crs_1166778&client_id=ilias3_unibe.